These young researchers take aim at sports | Science News for Students

These young researchers take aim at sports

Archery apps, safety equipment and a ball-sorting robot all debut at Broadcom science competition
Dec 5, 2018 — 6:45 am EST
a photo of Sriram Bhimaraju holding a bow and pulling a notched arrow back

Sriram Bhimaraju invented a device and app to help archers practice their sport. His is just one of the sports-related inventions developed this year by Broadcom MASTERS finalists.

S. Bhimaraju 

WASHINGTON, D.C. — Sriram Bhimaraju, 12, has always been interested in archery. That may not be all that surprising for a young man who was named, in part, after Rama, a Hindu god of archery.

With practice, this 7th-grader at The Harker School in San Jose, Calif., has become skilled at his sport. But it’s been hard to develop consistently good technique without coaching, he notes. Hiring a coach for every practice could become quite pricey. And while there are tools that help archers practice alone, some can cost up to $1,000. Sriram’s solution? He used his knowledge of engineering, electronics and computer coding to build a low-cost “archery assistant.”

William Jenkins, 14, plays tennis. So he values the lively bounce in the balls he removes from a newly opened can. But over time, their bounciness wanes. And at first glance, big bouncers look exactly the same as duds. So this 8th grader at The Westminster Schools in Atlanta, Ga., decided to use technology to sort out those aging balls that are losing their bounce. That could be a big time- and cost-saver for tennis centers that sort balls by hand.

Kennedy Rogers and her system to detect major head impacts in athletes
Hard knocks can trigger concussions. This Broadcom MASTERS finalist, Kennedy Rogers, 13, came up with a system to detect major head impacts in athletes.
SSP

Kennedy Rogers doesn’t play sports. Still, she appreciates the risks that playing some contact sports pose. So this 13-year old at Chapel Hill Middle School in Douglasville, Ga., decided to help coaches identify kids who might have sustained a dangerously hard knock to the head. Concussions are a growing problem for young people, notes Kennedy. The device she developed can alert coaches or others to such possible head injuries.

Like Sriram and William, Kennedy unveiled her invention here, earlier this year, at the Broadcom MASTERS competition. MASTERS stands for Math, Applied Science, Technology and Engineering for Rising Stars. This annual event brings together 30 middle-school students. They work as teams to tackle research challenges. The program was created by Society for Science & the Public, which publishes Science News for Students. Broadcom Foundation, based in Irvine, Calif., sponsors the event.

Unlike most science competitions, only about one-fifth of a finalist’s overall score is based on the qualifying project that he or she had entered at a science fair the year before. The rest of their score comes from their creativity and teamwork. Still, each is proud of the individual research that won them a slot at the national event. Winners can take home big money. And all participants meet peers that may remain friends long after they return home.

Let those arrows fly!

It took Sriram almost a year to develop his archery assistant. Part of that involved physics.

The distance an arrow flies can depend on many things. One is the amount of energy stored in the bow as the archer pulls back on the string. Another is the angle at which the bow is held relative to a vertical line. That angle, in turn, affects the angle at which the arrow points above the horizontal. Other factors such as the speed and direction of the wind can, to a smaller degree, affect an arrow’s flight.

Sriram attached a sensor to the bow. It measures how much potential energy the bow stores when someone pulls back on its string. That sensor is made of a piezoresistive (PEE-eh-zoh-ree-ZIS-tiv) material. It’s a long word. It means that the electrical resistance of the material — how much it impedes, or resists, the flow of electricity through it — changes when the material gets squeezed or bent. So, if a piece of such material is glued to an archer’s bow, its electrical resistance will change as the archer pulls back on the bowstring. In Sriram’s system, data on how much that resistance changed is transmitted wirelessly to a smartphone that’s attached to the bow.

350_Broadcom_Sriram-Bhimaraju.png
No coach? Can’t afford expensive lessons? Sriram Bhimaraju invented a smartphone-driven app to help archers practice.
SSP

The phone does a couple of other things too, Sriram explains. First, a sensor inside the phone measures the angle at which the bow is tilted. That, plus an estimate of how much energy is stored in the drawn bow, determine how far an arrow should fly when released.

The phone’s computer runs an app that Sriram developed. To use the training aid, an archer starts the app, then enters the distance to a target. (In some competitions, archers shoot at a target 30 meters [98 feet] away, says Sriram. In others, the targets might be 50 meters or even 70 meters away.) Then, the phone starts collecting data from its own sensors, as well as from the sensor mounted on the bow. As the archer pulls back on the bowstring and changes the angle at which the bow is held, the app provides audible feedback advising the archer how to adjust his or her aim. Because the app talks an archer through a shot, even archers who are visually impaired can take part in this sport.

“This project taught me that things hardly ever work on the first try!” Sriram says. For instance, at first he tried taping the piezoresistive sensor to his bow. But he quickly found out that that didn’t work well. He needed to glue it on.

Sriram plans to tweak the app so that it also can account for wind speed and direction. Those data could come from a sensor that plugs right into the phone. That way, he notes, archers can better learn how to compete even when the weather isn’t calm.

For his project, Sriram earned a “Rising Star” award in this year’s competition. He’ll be attending the Intel International Science and Engineering Fair (ISEF) in Phoenix, Ariz., next year, too, as part of the Broadcom MASTERS International event.

Head shot

Concussions are a type of severe head injury. Their symptoms include headache, dizziness and blurry vision. Five times as many people who are 21 or younger were diagnosed with concussions in 2014 as just four years earlier. These head injuries are a special risk in certain contact sports, Kennedy notes. Hard knocks, especially to the head, can be common in athletes who play football or soccer.

a closeup photo of the cap created by Kennedy Rogers to detect concussion-causing blows
Closeup of the cap developed by Kennedy Rogers to alert coaches when an athlete has suffered a possible concussion-causing knock to the head.
K. Rogers

Nobody really knows precisely how strong an impact must be to trigger a concussion. It can be different for different people. It also can depend on how and where someone was hit. Still, a warning that a big knock to the head has occurred might be useful for coaches and team doctors, especially during a game, Kennedy says. “It would allow an athlete to get immediate care and possibly reduce long-term damage,” she says.

Her invention is a cap made of a stretchable fabric to be worn underneath a helmet. A sensor sewn to the cap can detect a sudden impact. It resembles sensors inside phones and laptops. (In those other devices, this sort of sensor shuts down the electronics when it detects an impact. This helps prevent damage to moving parts like disk drives.)

Kennedy sewed a small, flexible circuit board to the cap. It provides the cap’s computing power. Lights and a buzzer provide warnings that a strong impact has been detected. Kennedy’s program allows users to adjust how strong an impact must be before it sets off the alarm.

Like Sriram, early prototypes of her invention didn’t work. For instance, she first tried to sew her sensors and circuits to a headband. But the headband slipped off too easily. As a result, its measurements weren’t reliable. That’s the nature of research. Trial and error. Eventually a working system tends to emerge.

Sorting good from bad

While using relatively “dead” tennis balls can be okay in matches with friends, tennis tournaments require balls to have a certain bounciness. Coaches usually want their players to also practice with these lively balls.

Some training centers have their coaches separate bouncy balls from duds by hand, William notes. That takes a lot of time and can make the process expensive. To avoid that cost, other training centers just replace all their balls on a regular basis. Even though that saves time, it can be wasteful, the teen explains, because it can throw out balls that are still perfectly fine. In either case, U.S. tennis centers throw away tens of millions of balls each year — “enough to stretch from Washington, D.C. to Anchorage, Alaska,” the teen notes.

a photo of William Jenkins standing with several carts full of tennis balls on a tennis court
It takes a lot of time to sort lively tennis balls from duds. That’s why Broadcom MASTERS finalist William Jenkins built a robot to take on the task.
W. Jenkins

When dropped from a height of 254 centimeters (100 inches), a lively tennis ball will bounce back to a height of between 147 and 153 centimeters. That’s a standard set almost a century ago by the International Tennis Federation, based in London, England. And although that bounce height is measurable — and therefore scientific — it rarely is used. “Usually, people just bounce the ball a few times,” William points out. “With experience, they get ‘a feel’ for the difference between live balls and dead ones.”

William decided to build a simple robot to make that judgment. It has a platform that sits — you guessed it — 254 cm above a slightly tilted surface. His device feeds balls one by one onto that platform. Then, the robot releases a trapdoor, which drops the ball. After the ball strikes the surface, it bounces through a space that’s crisscrossed with light beams. Based on the number and height of the beams that are interrupted as the ball passes through that space, a simple computer program determines whether the ball is lively. If it ball bounces to a proper height, it’s deemed a “keeper” and collected in a bin. Duds go into a separate bin and are trashed.

William’s robot can now sort one tennis ball every 5 seconds. With a little improvement, he thinks he can improve the timing to one every 3 seconds. Once he’s reached that threshold, he’d like to build several robots and then offer their services to the tennis-training centers in his area. William thinks the robots could be the foundation of a good business. That’s because a tennis center typically spends about $10,000 each year to sort tennis balls, and his robots shouldn’t cost nearly that much to build and maintain.

Indeed, with sports of all sorts being such big business, there are plenty of opportunities for inventors like Sriram, Kennedy and William to get in on the action. Good luck, guys!

Power Words

(for more about Power Words, click here)

angle     The space (usually measured in degrees) between two intersecting lines or surfaces at or close to the point where they meet.

annual     Adjective for something that happens every year. 

app     Short for application, or a computer program designed for a specific task.

audible     Something that can be heard, usually with ears or other sound-sensing structures.

Broadcom MASTERS     Created in 2011 by the Society for Science & the Public, Broadcom MASTERS (Math, Applied Science, Technology and Engineering Rising Stars) is the premier middle school science and engineering fair competition. Broadcom MASTERS International gives select middle school students from around the world a unique opportunity to attend the Intel International Science & Engineering Fair.

circuit     A network that transmits electrical signals. In the body, nerve cells create circuits that relay electrical signals to the brain. In electronics, wires typically route those signals to activate some mechanical, computational or other function.

coding     A slang term for developing computer programming — or software — that performs a particular, desired computational task.

computer program     A set of instructions that a computer uses to perform some analysis or computation. The writing of these instructions is known as computer programming.

concussion     Temporary unconsciousness, or headache, dizziness or forgetfulness due to a severe blow to the head.

degree     (in geometry) A unit of measurement for angles. Each degree equals one three-hundred-and-sixtieth of the circumference of a circle.

develop     To emerge or come into being, either naturally or through human intervention, such as by manufacturing.

electrical resistance     The tendency of an electricity-conducting material to oppose the passage of a current through it. That resistance (usually measured in units known as ohms) will convert some of the electric energy into heat.

electricity     A flow of charge, usually from the movement of negatively charged particles, called electrons.

electronics     Devices that are powered by electricity but whose properties are controlled by the semiconductors or other circuitry that channel or gate the movement of electric charges.

engineering     The field of research that uses math and science to solve practical problems.

factor     Something that plays a role in a particular condition or event; a contributor.

feedback     A response or assessment that follows some a particular act or decision. Or a process or combination of processes that propel or exaggerate a change in some direction. For instance, as the cover of Arctic ice disappears with global warming, less of the sun’s warming energy will be reflected back into space. This will serve to increase the rate of Earth’s warming. That warming might trigger some feedback (like sea-ice melting) that fosters additional warming.

horizontal     A line or plane that runs left to right, much as the horizon appears to do when gazing into the distance.

Intel International Science and Engineering Fair     (Intel ISEF) Initially launched in 1950, this competition is one of three created (and still run) by the Society for Science & the Public. Each year now, approximately 1,800 high school students from more than 80 countries, regions, and territories are awarded the opportunity to showcase their independent research at Intel ISEF and compete for an average of almost $5 million in prizes. 

middle school     A designation for grades six through eight in the U.S. educational system. It comes immediately prior to high school. Some school systems break their age groups slightly different, including sixth grade as part of elementary school and then referring to grades seven and eight as “junior” high school.

peer     (noun) Someone who is an equal, based on age, education, status, training or some other features. 

physics     The scientific study of the nature and properties of matter and energy. Classical physics is an explanation of the nature and properties of matter and energy that relies on descriptions such as Newton’s laws of motion. Quantum physics, a field of study that emerged later, is a more accurate way of explaining the motions and behavior of matter. A scientist who works in such areas is known as a physicist.

potential energy     The energy held by an object due not to its motion but instead to its position or condition (such as being held motionless by an brake or suspended from a wire). Examples of objects possessing this type of energy include a compressed spring, a mass of snow on a hillside (think of its capacity to create an avalanche) and a slab of meat hanging from a hook in a refrigerated locker.

prototype     A first or early model of some device, system or product that still needs to be perfected.

resistance     (in physics) Something that keeps a physical material (such as a block of wood, flow of water or air) from moving freely, usually because it provides friction to impede its motion.

risk     The chance or mathematical likelihood that some bad thing might happen. For instance, exposure to radiation poses a risk of cancer. Or the hazard — or peril — itself. (For instance: Among cancer risks that the people faced were radiation and drinking water tainted with arsenic.)

robot     A machine that can sense its environment, process information and respond with specific actions. Some robots can act without any human input, while others are guided by a human.

sensor     A device that picks up information on physical or chemical conditions — such as temperature, barometric pressure, salinity, humidity, pH, light intensity or radiation — and stores or broadcasts that information. Scientists and engineers often rely on sensors to inform them of conditions that may change over time or that exist far from where a researcher can measure them directly. (in biology) The structure that an organism uses to sense attributes of its environment, such as heat, winds, chemicals, moisture, trauma or an attack by predators.

smartphone     A cell (or mobile) phone that can perform a host of functions, including search for information on the internet.

symptom     A physical or mental indicator generally regarded to be characteristic of a disease. Sometimes a single symptom — especially a general one, such as fever or pain — can be a sign of any of many different types of injury or disease.

technology     The application of scientific knowledge for practical purposes, especially in industry — or the devices, processes and systems that result from those efforts.

threshold     A lower limit; or the lowest level at which something occurs.

vertical     A term for the direction of a line or plane that runs up and down, as the vertical post for a streetlight does. It’s the opposite of horizontal, which would run parallel to the ground.

wane     To diminish gradually in size or intensity